April 2010 Event: Making as Thinking

  • 22 Apr 2010
  • 6:30 PM - 8:29 PM
  • University of Washington. Mechanical Engineering, Room 246

Registration

Continuing our tour of the design process, Jeff Bartenbach and Adam Kumpf from Seattle-based design consultancy Teague will discuss new and emerging practices that leverage prototype culture as a new tool for design and discovery.

Come early (6:30-7) to grab a bite to eat and visit with your colleagues.

Here are the details:

6:30 - 7 pm Social and light refreshments

7 - 7:15 pm Announcements and updates

7:15 - 8:15 pm Presentation

8:15 - 8:30 Q&A 

Location
University of Washington. Mechanical Engineering, Room 246
http://www.washington.edu/maps/?l=MEB

Summary

Beta has become the new Release model.  This change in expectation invites immediate experimentation and the creation of dynamic systems that evolve and are realized in real time.

 

The impact of rapid prototyping on the practices of design, engineering, and production is substantial; what does “measure twice, cut once” mean when material is infinite and lessons can be learned from each cut?  The exponential growth of the maker community produces new tools for easier and more accessible making.  The resulting pool of open source software and creative commons media can be used to quickly create dynamic functional prototypes, often faster and richer than ideas jotted down in a notebook.

 

Bios


Jeff Bartenbach / Interaction Designer / Teague

 

As an interaction designer at Teague, Jeff contributes to the strategy and development of all user experience related projects. A strong proponent of rapid prototyping, he’s actively involved in leveraging the technique to best realize user interaction scenarios.

 

While at Teague, Jeff has contributed award-winning work to projects for globally recognized brands such as Boeing Business Jets, Hewlett Packard and Microsoft. His industry knowledge and interest in advanced technologies lends expertise to a diverse team focused on merging physical and digital design disciplines.

 

Jeff got his start in the industry as a designer at Getty Images. He later transitioned to Microsoft where he worked on Windows 7 Phone related projects and user scenarios. Jeff also spent considerable time working for Seattle’s premier daily newspaper, The Seattle Times. There he pioneered the use of interactive storytelling in the context of new media.

 

A graduate of Indiana University, Jeff earned a master’s degree in Media Arts and Science in addition to a bachelor’s degree in English with a concentration in creative writing.

 

 

Adam Kumpf / Physical Prototyper / Teague

 

Since joining Teague, Adam has played a fundamental role as a physical prototyper. He combines his technical background and expertise with a passion for making things to prototype and explore experimental user interfaces, forms and functionality. His unique approach blends software and circuitry with fast form giving, all of which is shared and discussed with designers, developers, hackers and online communities whenever possible.

 

Previously Adam attended MIT where he pursued research with Rodney Brooks in the Computer Science and Artificial Intelligence Laboratory on compliant robotic manipulators and low-cost alternatives to series elastic actuators. He also worked closely with Hiroshi Ishii in the Media Lab on Trackmate, an open source, do-it-yourself tangible user interface (TUI). In addition, Adam spent time at Motorola, prototyping user interfaces for a diverse range of communication devices.

 

Adam earned a bachelor’s degree as well as two master’s degrees in Electrical Engineering, Computer Science, and Media Arts and Sciences from MIT.

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